NEON DELTA, NEVERMIND GAMES
dynamic sound design system, dynamic music system, implementation

Interactive sound effects and music for indie shooter

Implementation of a dynamic music system in Godot GDScript, layering music and changing loops via enemy spawn, level progression and combat intensity

Audio bus and auxiliary system with sidechain compression for better player feedback (music vs player action)

LIVE MOTION TO GENERATIVE AUDIO
Sound Design & Programming

The inverted of audio reactive visuals.

Transforming 3D geometries & self-replicating motion data controlling synthesis, sound design and music programming systems.

The program also works with live camera feedback, or a rendered video like this one.

Supporting large sound effects libraries through endless automated variation

Implementation with FMOD, Wwise, Reaper and Ableton Live. Live automation pass for film and audio post-production

Generative music and sound that is synced natively to the motion that it draws from.

Streaming MIDI data through wireless (WIFI) and local networks for dual-system functionalities.

GREEN HUNTER, NEVERMIND GAMES
sound design assets

ITCH.IO collaboration

Green Hunter is a 2D pixel-art metroidvania.

Sound effects assets for an indie, an initial collaborative project into interactive sound design for games

30-40 interactive assets with variability in audio samples, and a linear cutscene event